Contents Menu Expand Light mode Dark mode Auto light/dark, in light mode Auto light/dark, in dark mode Skip to content
pymahjong Documentation
pymahjong Documentation
  • Installation
  • Quick Start
  • Live Demo
  • API Reference
    • Environment
    • Observation
    • Action Space
    • Utilities
  • Advanced Topics
    • Shanten Calculation
    • Custom Agents
    • Paipu Replay
    • C++ Engine
    • C++ 游戏引擎状态机
    • C++ Engine API Reference
      • Table 类参考
      • Player 类参考
      • ScoreCounter 类参考
      • Tile、Action 与相关工具参考
  • Examples
    • Basic Usage
    • RL Training Example
  • Mahjong Web 前端文档
  • 术语对照表 / Terminology Glossary
  • Changelog
Back to top
View this page

Examples¶

  • Basic Usage
    • Single-agent Environment
    • Multi-agent Environment
    • Using Oracle Observation
    • Action Masking
    • Game State Inspection
    • Custom Game Initialization
    • Rendering
  • RL Training Example
    • Setup
    • PPO with sb3-contrib
    • Custom Policy with Action Masking
    • PyTorch DQN Implementation
    • Evaluation
    • Tips for Training

This section provides practical examples for using pymahjong.

Next
Basic Usage
Previous
Tile、Action 与相关工具参考
Copyright © 2024, Agony
Made with Sphinx and @pradyunsg's Furo